


Eidos Interactive replaced Core Design with developer Crystal Dynamics and the franchise was rebooted instead with 2006's Tomb Raider: Legend. Although the intention behind the game was to begin a new trilogy, plans for future games were scrapped due to Angel of Darkness' poor reception. The game itself was also left with a host of bugs and glitches that were never patched.ĭespite selling 2.5 million copies, Angel of Darkness received generally negative reviews from critics and gamers. Entire sections were cut from certain levels, as were entire plotlines, leaving the narrative - particularly the final act of the game - riddled with plotholes and inconsistencies. What was released was ultimately an unfinished game. RELATED: Aged-Up Mario, Lara Croft & Robotnik Will Make You Feel as Old as They Are - Or Olderīecause Core Design was forced to rush the game in order to coincide with the release of Lara Croft: Tomb Raider – The Cradle of Life. There is a strong possibility that Square Enix, which owns the Tomb Raider IP, will put a stop the project. As this is essentially a fan project, no release window has been provided. It is worth pointing out that there is a level of uncertainty surrounding the release. The game is a complete overhaul of Angel of Darkness, though the duo intends to release a playable version of the game with some of the original levels completed and intact.
