

Now, with the introduction of the new "Region Automation" in v10.1, Logic handed you the key to "open" the Drummer Regions (and edit them). The Drummer Region was always this mysterious thing that was created by the parameters of the Drummer Editor and only if you drag that Region to a MIDI Tack, then you could see the actual MIDI Events that were created by the Drummer Region. Please note that this is just of limited use and more for a theoretical understanding about the Drummer itself.

Here is another (not very practical 😁 ) workaround how to elimiate a Crash Cymbal, or any drum note from the Drummer Pattern. The other method idea i had involved the use of the producer+ kits and their individual channels.but unfortunately Logic just used overhead and room mics to record the cymbals so you cannot easily mute / unmute / volume automate those without it sticking out in the mix.

Here's an example screenshot with automation. changing to HHs instead of Cyms at odd points in the pattern.and so on. like layering patterns, switching back to no fills at any point in a track. You can use the same trick to accomplish all kinds of little tricks with drummer.

you can now get rid of unneeded crash cymbals at the start of a pattern but retain other drummer functionality. So long as you make the same drummer settings for each Drummer track. ) to mute drummer 1 and at same time unmute Drummer 2 It works these days thanks to the change in 10.1 which allows you to have more than one Drummer Track per Project which you couldn't easily do in prior versions of LPX without resorting to some odd working methodsġ) Load up two drummer tracks with identical settingsĢ) Drummer 1 turn off fills (Set all the way over to the left and click on fill's lock)Ĥ) Use automation at start of pattern to unmute Drummer 1 and mute Drummer 2Ĥ) Use automation one bar in (or whenever you wish. There is a sort of a rough workaround which i have used in the past to get around this issue.
